By Richard Devine
devinity

120 masterfully-designed presets from renowned sound designer Richard Devine, exploring Falcon's advanced synthesis capabilities — from animated pads and arpeggiated sequences to modular madness and percussive textures.

devinity interface

Introduction

Devinity is a deep-dive into Falcon with renowned Atlanta-based electronic musician and sound designer Richard Devine. One of the industry’s most cherished and recognizable figures, Richard has a profound love for sound and technology, writing and performing his own music and being called upon to design sound for many of the world’s most successful companies.

In Devinity, Richard shares 120 patches detailing his exploration of Falcon, showing off his unique style and approach to sound design. No one understands this better than the man himself, so to give us some insight to his process and inspirations Richard kindly agreed to sit down with us and talk shop.

Made for Falcon

The Devinity expansion leverages the advanced synthesis architecture of Falcon, featuring intuitive macro controls for instant playability.

Control your sound with MIDI, OSC, host automation, and Lua, or transform it with Falcon’s extensive library of oscillators, effects, modulators, and scripts.

Falcon’s versatility and pristine sound quality is evident throughout this collection, utilizing numerous synthesis and sound design techniques and a robust use of effects and modulators. Sounds can all be quickly previewed, edited, layered or performed with nearly limitless variation thanks to Falcon’s semi-modular architecture and rich component library.

INFO Page

The Info tab provides an overview of the selected program, houses macro controls, and provides a location for custom text and images via the (i) view.

Devinity INFO tab — Ocean Chords preset

Macros

Same as Falcon Factory Content, Devinity’s patches have been programmed with macros which provide users with easy access to the key parameters of each patch. The Info tab shows them as knobs and switches over the Devinity artwork; their number and names change from preset to preset. Macros may be controlled via MIDI, OSC, host automation and Lua scripting, allowing for easy customization and expressive performance capabilities.

For more details on macros, see Falcon’s software manual.

Program Information

Press the (i) button in the upper right to display program information. Many factory presets contain details about the program such as modwheel assignments, macro descriptions or tips for playing it. You can add and save descriptions for your own programs as well.

EDIT Page

If you want more control over a sound than the macros provide, the EDIT tab gives you full access to all parameters. Patches in Falcon are built within a fixed hierarchy: at the very top is the Program, inside the Program are Layers, within each Layer are Keygroups, and inside the Keygroups are Oscillators. Audio effects, MIDI effects and modulators can be placed on any level.

Falcon EDIT tab — Program / Layer / Keygroup hierarchy

The mapping, oscillator and modulation editors are described in Falcon’s software manual: see Hierarchy and Edit.

Preset List

120 presets across ten categories spanning animated textures, arpeggiated sequences, bass, bells, chords, sound effects, modular explorations, pads, percussive sequences, and plucks and leads — all crafted by Richard Devine.

01 — Animated

18
  • Bleepy Pad
  • Blinking Lights
  • Complex Web
  • Delicate Dance
  • Dream Time
  • Drift & Pulse
  • Emeralds
  • Heaven's Gate
  • Mountain Song
  • Noise Picks
  • Orbit Sequence
  • Phase Pad
  • Rez Pulser
  • Sparkle Stars
  • Spinning Spaces
  • Stargazer
  • Substrata
  • Universe Pulses

02 — Arpeggiated

8
  • Abstract Lead
  • Arps of Heaven
  • Artikt Acid
  • Cascade Arp
  • Floating
  • Random Flux
  • Runner Bass
  • Star Arp

03 — Bass

13
  • Bass Interia
  • Bronze Bass
  • Comber Bass
  • Flutter Bass
  • Liquid Bassline
  • Plate Bass
  • Pogo Bass
  • Razor Bass
  • Reptilian Bass
  • Tack Bass
  • Talking Bass
  • Tumbler Bass
  • Wave MorpherBass

04 — Bells

4
  • Chimes FM
  • Clear Bells
  • Noise Bell
  • Piano Tines

05 — Chords

6
  • Berlin Chords
  • Chord Heaven
  • Ocean Chords
  • Old Film
  • Summer Chords
  • Xlyo FM

06 — FX

14
  • Acid Rain
  • Black Waters
  • Glitter
  • Harmonic Riser
  • Haunting Drone
  • PhyMod Hats
  • Shooting Star
  • Slow Risers Pad
  • Space Travel
  • Strange Place
  • Tension Builder
  • Wavetable Rain
  • With Ghosts
  • Worm Percs

07 — Modular Madness

24
  • Bass Errors
  • Bell Helix
  • Broken Echo
  • Broken Glass
  • Computer Thinking
  • Cubic Beats
  • Data Streams
  • Etallic FM
  • FM Blaster FX
  • FM Clanks
  • FM Gardens
  • Gems SFX
  • Glass Sprinkles
  • Glimmer Pad
  • Mad FM
  • Morph-BP
  • Multi Env FM
  • Particle Fields
  • Passage to Zion
  • Plink Plonks
  • PulseMod Pad
  • Spectral FM
  • Stekkar Beats
  • Zap Crusher

08 — Pads

12
  • Bandpass Space
  • Crystal Pad
  • Harmonic Pad
  • High Pulse Pad
  • Island Pads
  • Merrian Divide
  • Noise Pads
  • Slow Moss
  • SoftLite Vowels
  • Sperical Pad
  • Tundra
  • Winter Pad

09 — Percussive Sequences

7
  • ArcType
  • Circa Seq
  • Drum Core
  • FM Perc Set
  • FunkDR
  • Hop Scotch
  • IDM Beat

10 — Plucks - Leads

14
  • Air Plucks
  • Dusk Tines
  • Glade Percs
  • Golden Pluck
  • Guitar Like
  • Harmony Plucks
  • Ice Pick Lead
  • Oregon Trail
  • Pearly Falls
  • Ping Space
  • Pluck Sphere
  • Poly Time
  • S&H Lead
  • Warm Plucks

Credits and Thanks

Sound Design — Richard Devine

GUI & Graphics — Anthony Hak · Nathaniel Reeves

Documents — Nathaniel Reeves · Kai Tomita

UVI Team