Sound in Motion
kinetics

120 masterfully-designed presets exploring the themes of movement, light, and shadow — divided into sounds of The Sun and The Moon across Ambient, Motion, and Rhythm categories.

kinetics interface

Introduction

A deep and complex collection of sounds exploring the themes of movement, light, and shadow. Divided into sounds of The Sun, and sounds of The Moon, patches are provided in categories of Ambient, Motion, and Rhythm, giving you everything from subtle and spacious modulated environments to complex rhythmic soundbeds, and chaotic glitch-inspired madness.

Inspired by the sounds of modular synthesis, Kinetics leverages the powerful sequencers and modulators of Falcon to create animated sounds with rich timbres and a high degree of customization. The sounds of Kinetics are elegantly crafted, instantly inspiring, and suitable for producers and musicians of any background.

Each of the instruments in Kinetics is designed to be expressive and playable, providing helpful controls and macros allowing you to sculpt your sound and create dynamic, expressive performances. As with all Falcon expansions, you have the ability to dig beneath the surface into each sounds patch structure, to manipulate and reshape it in any way you see fit.

The extraordinary sound quality of Falcon is evident throughout this collection, utilizing numerous synthesis and sound design techniques and a robust use of effects and modulators. Sounds can all be quickly previewed, edited, layered or performed with nearly limitless variation thanks to Falcon’s semi-modular architecture.

Made for Falcon

The Kinetics expansion leverages the advanced synthesis architecture of Falcon, featuring intuitive macro controls for instant playability.

Control your sound with MIDI, OSC, host automation, and Lua, or transform it with Falcon’s extensive library of oscillators, effects, modulators, and scripts.

Falcon’s versatility and pristine sound quality is evident throughout this collection, utilizing numerous synthesis and sound design techniques and a robust use of effects and modulators. Sounds can all be quickly previewed, edited, layered or performed with nearly limitless variation thanks to Falcon’s semi-modular architecture and rich component library.

INFO Page

The Info tab provides an overview of the selected program, houses macro controls, and provides a location for custom text and images via the (i) view.

Kinetics INFO tab — Alpha Particle preset

Program Information

Press the Script button above the panel to switch to Falcon’s macro view, then the (i) button in its upper right to display program information. Many factory presets contain details about the program such as modwheel assignments, macro descriptions or tips for playing it. You can add and save descriptions for your own programs as well.

EDIT Page

If you want more control over a sound than the macros provide, the EDIT tab gives you full access to all parameters. Patches in Falcon are built within a fixed hierarchy: at the very top is the Program, inside the Program are Layers, within each Layer are Keygroups, and inside the Keygroups are Oscillators. Audio effects, MIDI effects and modulators can be placed on any level.

Falcon EDIT tab — Program / Layer / Keygroup hierarchy

The mapping, oscillator and modulation editors are described in Falcon’s software manual: see Hierarchy and Edit.

Preset List

120 presets organized across two collections — The Moon and The Sun — each divided into Ambient, Motion, and Rhythm categories.

01 — MOON Ambient

17
  • Alpha Particle
  • Dark Matter
  • Darkness
  • Dusk Till Dawn
  • Edges
  • Fahrenheit
  • Gloom
  • Graveyard
  • Haunted
  • Mansion
  • Neutrons
  • Nuclear Fission
  • Obscurium
  • Pendulum
  • Positron
  • Sorrow
  • Spooky

02 — MOON Motion

20
  • Asmodai
  • Blasphemy
  • Breathless
  • Diskophrenia
  • Glitchy Circuit
  • Hightek
  • Hurricane
  • Machinery
  • Mechanics
  • Modular Engine
  • Pandemonium
  • Panic
  • Powereese
  • Pragma
  • Punisher
  • Rattling Device
  • Slenderboy
  • Smokestack
  • Tornado
  • Zeus

03 — MOON Rhythm

23
  • Blizzard
  • Bronson
  • Chaos
  • Circuit Bent
  • Crater
  • Descent
  • Drunk
  • Dubworm
  • Frenzy
  • Goth
  • Havoc
  • Hullabaloo
  • IslandDoom
  • Kraus
  • Maelstorm
  • Runes
  • Slomo
  • Spaceship
  • Stone
  • Vampire
  • Wasser
  • Yorubai
  • Zombie

04 — SUN Ambient

14
  • Aqueous Koto
  • Biomimicry
  • Celestial
  • Cellular
  • Divination
  • Dreamster
  • Dusk Shamisen
  • Microscopy
  • Peaceful Zither
  • Seabreeze JawHarp
  • Translucent
  • Up Above
  • Windy Cymbalum
  • Zen

05 — SUN Motion

22
  • Aerial
  • ArabianNights
  • Daydream
  • Eclipse
  • ElecField
  • Ethereal
  • Garnier
  • Glassy
  • Hypnotic
  • Irisation
  • Isolate
  • Liquid
  • LydianAdventures
  • Moonlight
  • Mysterious Woods
  • Odd Cycles
  • Order From Chaos
  • Reverie
  • Running Series
  • Shamanism
  • SloneGreen
  • Tinted

06 — SUN Rhythm

24
  • Bold Runs
  • Capsule
  • Crystalline
  • Dadra
  • Daze
  • DeepBlue
  • Free Rotations
  • Fukusa
  • Glazed
  • Hawara
  • Haze
  • Jhaptal
  • Jiwari
  • MetaColors
  • Mountain
  • Okinawa
  • Organism
  • Ritual
  • River
  • Rupaktal
  • Sola
  • Sygmatic
  • Totem
  • Vaporous

Credits and Thanks

Sound Design — Julien Cautru · Théo Gallienne

GUI & Graphics — Anthony Hak · Nathaniel Reeves

Documents — Nathaniel Reeves · Kai Tomita

UVI Team