Futuristic Electronic Sounds
pulsar

A deep and futuristic collection of sounds perfect for modern electronic producers, composers and sound designers — powerful bass, electrifying leads, sunken atmospheres, otherworldly pads, effects and more.

pulsar interface

Introduction

A deep and futuristic collection of sounds perfect for modern electronic producers, composers and sound designers - Pulsar delivers powerful bass, electrifying leads, sunken and winding atmospheres, otherworldly pads, effects and more.

Designed and developed by Richard Gale and Carlo de Gregorio, the sounds of Pulsar are rich, detailed and unabashedly modern with electronic timbres ranging from flowing analog-inspired leads to immersive granular soundscapes. Pulsar delivers powerful fundamentals and charactered sounds in categories including atmospheres, bass, effects, leads, pads, plucks, sequences and arps.

Each of the sounds in Pulsar is designed to be expressive and playable, providing unique controls and macros allowing you to sculpt your sound and create dynamic performances. Dedicated ADSR envelopes, filter and effect macros and more make it quick and easy to perfectly dial-in your sound.

The versatility and clarity made possible by Falcon is evident throughout this collection, utilizing numerous synthesis techniques including wavetable, virtual analog and physical modeling, as well as robust use of effects and modulators. Sounds can all be quickly previewed, edited, layered or performed with nearly limitless variation thanks to Falcon’s semi-modular architecture.

Made for Falcon

The Pulsar expansion leverages the advanced synthesis architecture of Falcon, featuring intuitive macro controls for instant playability.

Control your sound with MIDI, OSC, host automation, and Lua, or transform it with Falcon’s extensive library of oscillators, effects, modulators, and scripts.

Falcon’s versatility and pristine sound quality is evident throughout this collection, utilizing numerous synthesis and sound design techniques and a robust use of effects and modulators. Sounds can all be quickly previewed, edited, layered or performed with nearly limitless variation thanks to Falcon’s semi-modular architecture and rich component library.

INFO Page

The Info tab provides an overview of the selected program, houses macro controls, and provides a location for custom text and images via the (i) view.

Pulsar INFO tab — Amadeus preset

Program Information

Press the Script button above the panel to switch to Falcon’s macro view, then the (i) button in its upper right to display program information. Many factory presets contain details about the program such as modwheel assignments, macro descriptions or tips for playing it. You can add and save descriptions for your own programs as well.

EDIT Page

If you want more control over a sound than the macros provide, the EDIT tab gives you full access to all parameters. Patches in Falcon are built within a fixed hierarchy: at the very top is the Program, inside the Program are Layers, within each Layer are Keygroups, and inside the Keygroups are Oscillators. Audio effects, MIDI effects and modulators can be placed on any level.

Falcon EDIT tab — Program / Layer / Keygroup hierarchy

The mapping, oscillator and modulation editors are described in Falcon’s software manual: see Hierarchy and Edit.

Preset List

143 presets in 8 categories spanning atmospheres, bass, effects, leads, pads, plucks, sequences and arpeggiated sounds.

01 — Arpeggiated

11
  • Amadeus
  • Back & Forth
  • Corrosion
  • Douady
  • Hawking
  • Holomorph
  • Maphive
  • Sierpinski
  • Spirals
  • Teardrops
  • Tokyo

02 — Atmospheres

20
  • Akasha
  • Backwaters
  • Bugs
  • Circuit Vibration
  • Concertina
  • Cyberspace
  • Drone Swarms
  • Exhale
  • Ghostwood
  • Haute Tension
  • Higher Vibrations
  • Mandala
  • Mandlebrot
  • O-Mega
  • Paradise
  • Sigma
  • Space Station
  • Spectral Mallet
  • Unknown Again
  • Woodland

03 — Bass

20
  • Caffeine
  • Chaser
  • Deep Bass 9
  • Flipmode
  • Fuzz Factory
  • Gentle Giant
  • Glurple
  • Kick Sub
  • Moonshot
  • Neuron
  • Optimus
  • Paranoid Penguin
  • Raz3r
  • Rebound
  • Scraper
  • Spike
  • Stacked
  • Subsonix
  • Tides
  • Warped

04 — Effects

20
  • Aurora
  • Disturbance
  • Down The Tubes
  • Drift
  • Eating Static
  • Falling Springs
  • Fibonacci Droplets
  • Fire Sale
  • Fragments
  • Kortal
  • Labyrinth Zone
  • Malfunction Oxide
  • Morphonic
  • Orbit
  • Overload
  • Portal
  • Rising Blips
  • Squelcher
  • Sub Reflections
  • Vowela

05 — Leads

21
  • Autumn Rust
  • Breathe
  • Controlled Bubbles
  • Decode
  • Digiphase
  • Drifter
  • Force Field
  • Fractured
  • Impulse
  • Incunabulator
  • Korc
  • Multishapes
  • Propulsion
  • Psyberphunk
  • Pulsar
  • Resistance
  • Silk Road
  • Slamming Minor
  • Strobe
  • Titan
  • Variable Swell

06 — Pads

20
  • Brainwaves
  • Champagne
  • Contour
  • Cosmic Elevator
  • Digital Church
  • Dusty Vinyl
  • Horizons
  • In The Strings
  • Interference
  • Kepler
  • Lore
  • Magnetic
  • Nebula
  • Offset Centre
  • Phase Locked
  • Planet Alpha
  • Reverse Piano
  • Spectral Menace
  • Unstable Exponent
  • Utopia

07 — Plucks

20
  • Constellation
  • Elysian
  • Ether
  • Grain Scatter
  • Illusion
  • Immersion
  • Korax
  • Lighthouse
  • Lucid Dreams
  • Minorith
  • Music Box
  • Organical
  • Popcorn
  • Rattler
  • Resonator
  • Sewer Rats
  • Sonar
  • Tench
  • The Fragile
  • Tranquility

08 — Sequences

11
  • Brain Systems
  • Future
  • Haarp
  • Khombs
  • Modular Acid
  • Romancer
  • Sparkles
  • Spirals at Dawn
  • Squeller
  • Stardusting
  • Swan Song

Credits and Thanks

Sound Design — Richard Gale · Carlo de Gregorio

GUI & Graphics — Anthony Hak · Nathaniel Reeves

Documents — Nathaniel Reeves · Kai Tomita

UVI Team