Powerful and Emotive Sound Design
cinematic-shades

An evocative and visceral collection of 150 atmospheres, pads, textures, melodies, sequences, basses and cinematic elements — crafted for composers and producers who need unique, powerful emotive elements.

cinematic-shades interface

Introduction

Cinematic Shades is an evocative and visceral collection of sounds designed for composers and modern producers who need unique and powerful emotive elements for their productions. Arranged in 7 categories, Cinematic Shades delivers a curated selection of 130 atmospheres, pads, textures, melodies, sequences, basses and cinematic elements with pre-mapped macros that provide creative modulation options and easy automation control.

A joint collaboration from sound designers Richard Gale and Carlo de Gregorio, Cinematic Shades dives deep into the dark and experimental side of music and sound culminating from of over 15 years of sound design experience. Ranging from brooding and ethereal to brazen avant-garde glitch, patches can easily be morphed and performed to suit numerous uses. Create unyielding tension, thunderous releases and rich, expansive sound environments with numerous playable patches and modern cinematic textures. Utilizing both acoustic recordings and raw synthesis the sounds of Cinematic Shades come alive with rich dynamics and micro-detail, ready to add depth, impact and evolving atmospheres to your productions.

The power and flexibility of Falcon is underscored throughout this collection, making use of numerous synthesis techniques including analog modelling, multi-granular and wavetable, as well as many of the robust effects and modulators. Sounds can all be quickly previewed, edited, layered or performed with nearly limitless variation thanks to Falcon’s efficient semi-modular architecture.

Made for Falcon

The Cinematic Shades expansion leverages the advanced synthesis architecture of Falcon, featuring intuitive macro controls for instant playability.

Control your sound with MIDI, OSC, host automation, and Lua, or transform it with Falcon’s extensive library of oscillators, effects, modulators, and scripts.

Falcon’s versatility and pristine sound quality is evident throughout this collection, utilizing numerous synthesis and sound design techniques and a robust use of effects and modulators. Sounds can all be quickly previewed, edited, layered or performed with nearly limitless variation thanks to Falcon’s semi-modular architecture and rich component library.

INFO Page

The Info tab provides an overview of the selected program, houses macro controls, and provides a location for custom text and images via the (i) view.

Cinematic Shades INFO tab — Amino preset

Program Information

Press the (i) button in the upper right to display program information. Many factory presets contain details about the program such as modwheel assignments, macro descriptions or tips for playing it. You can add and save descriptions for your own programs as well.

EDIT Page

If you want more control over a sound than the macros provide, the EDIT tab gives you full access to all parameters. Patches in Falcon are built within a fixed hierarchy: at the very top is the Program, inside the Program are Layers, within each Layer are Keygroups, and inside the Keygroups are Oscillators. Audio effects, MIDI effects and modulators can be placed on any level.

Falcon EDIT tab — Program / Layer / Keygroup hierarchy

The mapping, oscillator and modulation editors are described in Falcon’s software manual: see Hierarchy and Edit.

Preset List

150 presets arranged across 7 categories — from brooding atmospheres and deep basses to evolving textures, melodic instruments, pads, sequences and cinematic elements.

01 — Atmospheres

20
  • Amino
  • Amygdala
  • Antineutron
  • Azure
  • Beam
  • Collisions
  • Corpus
  • Disturbance
  • Echoes from Sao Paulo
  • Even Colder
  • Foundry
  • Ground Loop Day
  • Ice Kingdom
  • India
  • Jazz Smoker
  • Jurassic Dark
  • Longrun Meadow
  • Nuclear Fallout
  • Static Workshop
  • That Place

02 — Basses

25
  • Afterglow
  • Biter
  • Circuit Breaker
  • Cyclon
  • Dark Matter
  • Disentegration
  • Dragontail
  • Droidslap
  • Farside
  • Friction
  • Heavy Metal
  • Infusion
  • Manifold
  • Metalmorph
  • Neo
  • Nerve Cell
  • Neurotic
  • Predator
  • Reese Concerto
  • Spinning Wheel
  • Submerged
  • Symbiosis
  • Tooth
  • Ultramodified
  • Warhorn

03 — Cinematics

20
  • Alien Production Line
  • Atomic Structure
  • Axis
  • Binary Star
  • Chain Reaction
  • Death Machine
  • Fallen Angels
  • Feedback Storm
  • Flash Forward
  • Fragmentation
  • Half-Life
  • Horror Strings
  • Inertia
  • Shockwave
  • Subterranean Culture
  • Transform
  • Twisted Metal
  • Unravelling
  • Whiteout
  • Zeropoint

04 — Melodics

25
  • Afterlife
  • Archaos
  • Bellwerks
  • Dusty Piano
  • Electrode
  • Exoplanet
  • Fireworks
  • Floods
  • Frozen
  • Glasstail
  • Hell Strings
  • Jacob's Ladder
  • Kotone
  • Kyoto
  • Mariposa
  • Mercury
  • Moonshine
  • Neurochemical
  • Reality Engine
  • Remnants
  • Rusty Rhodes
  • Stairway to Hell
  • The Box
  • War
  • Waterfall

05 — Pads

20
  • Bicycle Day
  • Black Hole
  • Crystal Bridge
  • Cyberpunk
  • Deep Field
  • Frontiers
  • Hammers
  • Hexopod
  • Impending Doom
  • Leather Jacket
  • mTheory
  • Organizer
  • Psirens
  • Rain Maker
  • Redshift
  • Saturn
  • Silver String
  • The Necromancer
  • Umbrella
  • Waterworlds

06 — Sequences

20
  • Action
  • Alien Tribe
  • Biome
  • Colosseum
  • Forbidden Path
  • Forest Tracers
  • Fractal Visions
  • Grand Grain
  • Harmonic Motion
  • Lost Highway
  • Mad Season
  • Metro
  • Mysteries
  • Real Horror Show
  • Shadow in the Fog
  • Signals
  • Stargate
  • Thrash
  • Witching Hour
  • Zildjian

07 — Textures

20
  • Catacombs
  • Comb
  • Dark Night
  • Debris
  • Enter The Vortex
  • Gravity
  • Ion Storm
  • Machine Elves
  • Materia
  • Multiverse
  • Planet 9
  • Procreation
  • Sky Arc
  • Solar Sail
  • Springheeled Jack
  • The Abyss
  • Upright
  • White Walker
  • Will-o'-the-Wisp
  • Wired

Credits and Thanks

Sound Design — Richard Gale · Carlo de Gregorio

GUI & Graphics — Anthony Hak · Nathaniel Reeves

Documents — Nathaniel Reeves · Garrett DeMartinis · Kai Tomita

UVI Team