An evocative and visceral collection of 150 atmospheres, pads, textures, melodies, sequences, basses and cinematic elements — crafted for composers and producers who need unique, powerful emotive elements.
Introduction
Cinematic Shades is an evocative and visceral collection of sounds designed for composers and modern producers who need unique and powerful emotive elements for their productions. Arranged in 7 categories, Cinematic Shades delivers a curated selection of 130 atmospheres, pads, textures, melodies, sequences, basses and cinematic elements with pre-mapped macros that provide creative modulation options and easy automation control.
A joint collaboration from sound designers Richard Gale and Carlo de Gregorio, Cinematic Shades dives deep into the dark and experimental side of music and sound culminating from of over 15 years of sound design experience. Ranging from brooding and ethereal to brazen avant-garde glitch, patches can easily be morphed and performed to suit numerous uses. Create unyielding tension, thunderous releases and rich, expansive sound environments with numerous playable patches and modern cinematic textures. Utilizing both acoustic recordings and raw synthesis the sounds of Cinematic Shades come alive with rich dynamics and micro-detail, ready to add depth, impact and evolving atmospheres to your productions.
The power and flexibility of Falcon is underscored throughout this collection, making use of numerous synthesis techniques including analog modelling, multi-granular and wavetable, as well as many of the robust effects and modulators. Sounds can all be quickly previewed, edited, layered or performed with nearly limitless variation thanks to Falcon’s efficient semi-modular architecture.
Made for Falcon
The Cinematic Shades expansion leverages the advanced synthesis architecture of Falcon, featuring intuitive macro controls for instant playability.
Control your sound with MIDI, OSC, host automation, and Lua, or transform it with Falcon’s extensive library of oscillators, effects, modulators, and scripts.
Falcon’s versatility and pristine sound quality is evident throughout this collection, utilizing numerous synthesis and sound design techniques and a robust use of effects and modulators. Sounds can all be quickly previewed, edited, layered or performed with nearly limitless variation thanks to Falcon’s semi-modular architecture and rich component library.
INFO Page
The Info tab provides an overview of the selected program, houses macro controls, and provides a location for custom text and images via the (i) view.
- 1 Program Information
Shows the program information. Many presets include notes such as modwheel assignments, macro descriptions or playing tips, and you can add and save descriptions for your own programs.
- 2 Macros
The knobs and switches are the preset’s macros, so names and layout change from preset to preset. In Amino, the Sub, Synthetic, Organic and Ambience switches turn the four layers on and off, and Morph X crossfades from the Sub and Synthetic oscillators to the Organic oscillator and the Ambience sample. Tone opens the program’s low-pass filter, Filter closes the layers’ low-pass filters, Envelope lengthens attack and release, and Reverb and Delay set the sends to the reverb and delay buses.
Macros can be controlled via MIDI, OSC, host automation and Lua scripting.
Program Information
Press the (i) button in the upper right to display program information. Many factory presets contain details about the program such as modwheel assignments, macro descriptions or tips for playing it. You can add and save descriptions for your own programs as well.
EDIT Page
If you want more control over a sound than the macros provide, the EDIT tab gives you full access to all parameters. Patches in Falcon are built within a fixed hierarchy: at the very top is the Program, inside the Program are Layers, within each Layer are Keygroups, and inside the Keygroups are Oscillators. Audio effects, MIDI effects and modulators can be placed on any level.
- 1 Program Editor
Top-most level of the patch. Broad changes affecting the overall sound: add audio or MIDI effects, adjust volume, pan and pitch.
- 2 Layer Editor
Group and modify Keygroups. Same effect/modulation slots as the Program, plus velocity curve, polyphony modes and unison settings.
- 3 Keygroup Editor
Ground level of the patch — hosts oscillators, defines MIDI note and velocity ranges, and sets basic oscillator attributes like pitch and trigger modes. Effects instanced here run per-voice, with the extra CPU cost that implies.
The mapping, oscillator and modulation editors are described in Falcon’s software manual: see Hierarchy and Edit.
Preset List
150 presets arranged across 7 categories — from brooding atmospheres and deep basses to evolving textures, melodic instruments, pads, sequences and cinematic elements.
01 — Atmospheres
20- Amino
- Amygdala
- Antineutron
- Azure
- Beam
- Collisions
- Corpus
- Disturbance
- Echoes from Sao Paulo
- Even Colder
- Foundry
- Ground Loop Day
- Ice Kingdom
- India
- Jazz Smoker
- Jurassic Dark
- Longrun Meadow
- Nuclear Fallout
- Static Workshop
- That Place
02 — Basses
25- Afterglow
- Biter
- Circuit Breaker
- Cyclon
- Dark Matter
- Disentegration
- Dragontail
- Droidslap
- Farside
- Friction
- Heavy Metal
- Infusion
- Manifold
- Metalmorph
- Neo
- Nerve Cell
- Neurotic
- Predator
- Reese Concerto
- Spinning Wheel
- Submerged
- Symbiosis
- Tooth
- Ultramodified
- Warhorn
03 — Cinematics
20- Alien Production Line
- Atomic Structure
- Axis
- Binary Star
- Chain Reaction
- Death Machine
- Fallen Angels
- Feedback Storm
- Flash Forward
- Fragmentation
- Half-Life
- Horror Strings
- Inertia
- Shockwave
- Subterranean Culture
- Transform
- Twisted Metal
- Unravelling
- Whiteout
- Zeropoint
04 — Melodics
25- Afterlife
- Archaos
- Bellwerks
- Dusty Piano
- Electrode
- Exoplanet
- Fireworks
- Floods
- Frozen
- Glasstail
- Hell Strings
- Jacob's Ladder
- Kotone
- Kyoto
- Mariposa
- Mercury
- Moonshine
- Neurochemical
- Reality Engine
- Remnants
- Rusty Rhodes
- Stairway to Hell
- The Box
- War
- Waterfall
05 — Pads
20- Bicycle Day
- Black Hole
- Crystal Bridge
- Cyberpunk
- Deep Field
- Frontiers
- Hammers
- Hexopod
- Impending Doom
- Leather Jacket
- mTheory
- Organizer
- Psirens
- Rain Maker
- Redshift
- Saturn
- Silver String
- The Necromancer
- Umbrella
- Waterworlds
06 — Sequences
20- Action
- Alien Tribe
- Biome
- Colosseum
- Forbidden Path
- Forest Tracers
- Fractal Visions
- Grand Grain
- Harmonic Motion
- Lost Highway
- Mad Season
- Metro
- Mysteries
- Real Horror Show
- Shadow in the Fog
- Signals
- Stargate
- Thrash
- Witching Hour
- Zildjian
07 — Textures
20- Catacombs
- Comb
- Dark Night
- Debris
- Enter The Vortex
- Gravity
- Ion Storm
- Machine Elves
- Materia
- Multiverse
- Planet 9
- Procreation
- Sky Arc
- Solar Sail
- Springheeled Jack
- The Abyss
- Upright
- White Walker
- Will-o'-the-Wisp
- Wired
Credits and Thanks
Sound Design — Richard Gale · Carlo de Gregorio
GUI & Graphics — Anthony Hak · Nathaniel Reeves
Documents — Nathaniel Reeves · Garrett DeMartinis · Kai Tomita
UVI Team