UVI
Dynamic Modular Percussion and Sequences
modular-drums

100 masterfully-designed drum kits built from modular synthesis — five essential elements per preset, a built-in sequence on C3, and five categories spanning Atmospheric, Glitch, Heavy, Minimal, and Textured.

modular-drums interface

Introduction

Each preset contains five essential drum elements; kick, snare, hi-hat, percussion, and cymbal, all playable in a standard GM layout. Every preset also features a built-in sequence, triggered with a single note (C3), providing instant rhythmic patterns that can be altered in realtime using a pitchwheel for instant beat-repeat madness, creative stutters, glitches, and more.

Organized into five categories, including Atmospheric, Glitch, Heavy, Minimal, and Textured, you will find a vast range of sonic possibilities, from abstract and glitchy textures to hard-hitting, minimalistic beats. With Falcon’s powerful macros and modulation options, each drum kit can be easily tweaked, morphed, or reshaped to fit your production style, whether you’re lacing together intricate IDM rhythms, experimental electronic beats, pulse-pounding electro, or beyond.

INFO Page

The Info tab provides an overview of the selected program, houses macro controls, and provides a location for custom text and images via the (i) view. This page is available in both Falcon and UVI Player.

Modular Drums INFO tab — 070 - Army preset

Drum Panel

Every Modular Drums kit is built from the same five drum elements — Perc, Snare, Kick, Hihat and Cymbal — and the panel gives each element its own strip of controls:

  • Gain — set the level of the element (up to +6 dB).
  • Tone — tilt its spectrum darker or brighter, by up to ±6 dB.
  • Pan — set its position in the stereo field.
  • Power — switch the element on or off; a switched-off element is muted and shown dimmed.
  • S — solo-monitor the element.

The panel’s script drives each element’s layer directly (its volume, pan, mute and solo, and the Tilt EQ behind Tone); these controls are not program macros.

Program Information

Press the Script button above the panel to switch to Falcon’s macro view, then the (i) button in its upper right to display program information. Many factory presets contain details about the program such as modwheel assignments, macro descriptions or tips for playing it. You can add and save descriptions for your own programs as well.

EDIT Page

If you want more control over a sound than the macros provide, the EDIT tab gives you full access to all parameters. Patches in Falcon are built within a fixed hierarchy: at the very top is the Program, inside the Program are Layers, within each Layer are Keygroups, and inside the Keygroups are Oscillators. Audio effects, MIDI effects and modulators can be placed on any level.

Falcon EDIT tab — Program / Layer / Keygroup hierarchy

The mapping, oscillator and modulation editors are described in Falcon’s software manual: see Hierarchy and Edit.

Preset List

100 presets organized into five categories: Atmospheric, Glitch, Heavy, Minimal, and Textured. Each kit delivers five GM-mapped drum elements plus a built-in C3 sequence.

01 — Glitch

20
  • 070 - Army
  • 075 - Chaos Order
  • 080 - Sponge
  • 086 - Pink Pistol
  • 090 - Dean
  • 090 - Insanity
  • 095 - Desvelado
  • 098 - Esben
  • 098 - One Man
  • 100 - Refugee
  • 106 - Witchita
  • 109 - Aktron
  • 112 - Cavern
  • 112 - Dorian
  • 124 - Meta City
  • 125 - Shootout
  • 126 - Berlin Inch
  • 140 - Sweet
  • 140 - Tournament
  • 154 - Venetian

02 — Heavy

20
  • 074 - Odd March
  • 075 - Foldback
  • 078 - Orchid
  • 080 - JPEG
  • 080 - Slowmo
  • 083 - Down In
  • 090 - Deep Club
  • 092 - Fond Lada
  • 095 - Over Clip
  • 098 - Chelsea
  • 100 - Colors
  • 100 - Freundschaft
  • 100 - Train Line
  • 110 - Tentacles
  • 115 - Sonar
  • 118 - Death
  • 120 - Translab
  • 127 - Reptiles
  • 150 - Burst Jungle
  • 160 - Daytona

03 — Textured

20
  • 072 - Macareux
  • 075 - Programma
  • 088 - Paste
  • 090 - Dooms Caps
  • 090 - Pulsation
  • 092 - Mount
  • 094 - Clockwork
  • 094 - Still Blunted
  • 098 - ReLab
  • 100 - Rails
  • 104 - Melrose
  • 105 - Chroma
  • 115 - Cooks
  • 120 - Carnival
  • 120 - Signal
  • 122 - Downward
  • 125 - Greeep
  • 128 - MK00
  • 135 - Ivy
  • 140 - Ocean

04 — Minimal

20
  • 075 - Hunting
  • 080 - Euclidean
  • 082 - Barefoot
  • 095 - Mini Drum
  • 100 - Backdoor
  • 102 - Jaden
  • 104 - Asphalt
  • 105 - Subterranean
  • 110 - Reflection
  • 110 - Tamales
  • 112 - Licker
  • 112 - Patterns
  • 114 - Dataflow
  • 115 - Best Maus
  • 115 - Heartclub
  • 115 - North Club
  • 120 - Minimal Matter
  • 122 - Mumbai Groove
  • 138 - Breaking
  • 152 - Precious

05 — Atmospheric

20
  • 065 - Springs
  • 070 - Avenue
  • 075 - Thunder
  • 080 - Lounge
  • 080 - Silk Street
  • 080 - Ternary Wood
  • 082 - System
  • 084 - Pulses
  • 085 - Flores Dub
  • 085 - Halmah
  • 086 - Zushi
  • 088 - Barrels
  • 088 - Filtered Orchestra
  • 090 - Capitals
  • 092 - Submar
  • 100 - Tunnel Batcha
  • 105 - Spheric
  • 106 - Tension
  • 110 - Metal Groove
  • 125 - Coda

Credits and Thanks

Sound Design — Théo Gallienne

GUI & Graphics — Tanguy Destré · Nathaniel Reeves

Documents — Nathaniel Reeves · Kai Tomita

UVI Team