Hardware Modular Explorations
modular-noise

Explore the amalgamation of software semi-modular and hardware modular with 100 Falcon presets covering Bass, Arps, Sequences, Drums and more.

modular-noise interface

Introduction

Explore the amalgamation of software semi-modular and hardware modular with 100 Falcon presets covering Bass, Arps, Sequences, Drums and more. A torrid exploration of charactered sound design, Modular Noise delivers a diverse and inspiring range of patches ready to take your productions into new sonic territory with the uncompromising sound of analog filters, plasma distortion, wavefolders, and Falcon’s own deep toolbox of oscillators, effects, modulators, and scripts.

Every patch in Modular Noise is constructed with custom macros giving you powerful top-level control over the sound, providing plenty of space for exploration and many sweet spots to discover. Dial-in reverb and delay to accentuate your sound, or crack open the Edit tab to expose the patch structure, where you can easily fine-tune or completely reshape the patch to follow your inspiration, wherever it may lead.

Made for Falcon

The Modular Noise expansion leverages the advanced synthesis architecture of Falcon, featuring intuitive macro controls for instant playability.

Control your sound with MIDI, OSC, host automation, and Lua, or transform it with Falcon’s extensive library of oscillators, effects, modulators, and scripts.

Falcon’s versatility and pristine sound quality is evident throughout this collection, utilizing numerous synthesis and sound design techniques and a robust use of effects and modulators. Sounds can all be quickly previewed, edited, layered or performed with nearly limitless variation thanks to Falcon’s semi-modular architecture and rich component library.

INFO Page

The Info tab provides an overview of the selected program, houses macro controls, and provides a location for custom text and images via the (i) view.

Modular Noise INFO tab — Berghain preset

Program Information

Press the Script button above the panel to switch to Falcon’s macro view, then the (i) button in its upper right to display program information. Many factory presets contain details about the program such as modwheel assignments, macro descriptions or tips for playing it. You can add and save descriptions for your own programs as well.

EDIT Page

If you want more control over a sound than the macros provide, the EDIT tab gives you full access to all parameters. Patches in Falcon are built within a fixed hierarchy: at the very top is the Program, inside the Program are Layers, within each Layer are Keygroups, and inside the Keygroups are Oscillators. Audio effects, MIDI effects and modulators can be placed on any level.

Falcon EDIT tab — Program / Layer / Keygroup hierarchy

The mapping, oscillator and modulation editors are described in Falcon’s software manual: see Hierarchy and Edit.

Preset List

100 presets organized across 8 categories spanning ambient textures, arpeggiated patterns, bass, chords, drums, effects, keys, and sequences.

01 — Ambience

14
  • Aleator
  • Array
  • Attractor
  • Boreal
  • Diffused
  • Dissolution
  • Factory
  • Flow
  • Folded
  • Hyperion
  • Index
  • Nebule
  • Quest
  • Wings

02 — Arpeggiated

10
  • City
  • Classic
  • Delta
  • Dust
  • Gamma
  • Hanging
  • Heart
  • Prism
  • Proteus
  • Strands

03 — Bass

13
  • Berghain
  • Charge
  • Iron
  • Mech
  • Neptune
  • Onex
  • Punish
  • Rubba
  • System
  • Undulator
  • Unstable
  • Voltage
  • Welt

04 — Chords

9
  • Askew
  • Blotter (E)
  • Buffers (F)
  • Cascade (Slot C1)
  • Charon
  • Seeds (C#)
  • Sky
  • Storm (Slot C1)
  • Strobes

05 — Drums

14
  • Anima
  • Arup
  • Bitnetics
  • Borks
  • Clangbox
  • Cruncher
  • Dasini
  • Flocus
  • Imep
  • Muul
  • Screl
  • Spoir
  • Zhei
  • Zooq

06 — Effects

7
  • Bitghost
  • Concertina
  • Field
  • Fusion
  • Pour
  • Shape
  • Stretchy

07 — Keys

13
  • Ananoise
  • Circuits
  • Dampers
  • Elliptical
  • Fanfair
  • Feathery
  • Inscriptions
  • Knife
  • Luna
  • Sing
  • Skimming
  • Tensioner
  • Tether

08 — Sequenced

20
  • Ghanu
  • Aquatic
  • Bisco
  • Calcula
  • Camber
  • Crank
  • Dataloss
  • Dispersion
  • Excitation
  • Fuse
  • Mimas
  • Oberon
  • Pathways
  • Pineal
  • Portal
  • Pulso
  • Squarey
  • Substance
  • Tweakers
  • Velvet

Credits and Thanks

Sound Design — Carlo De Gregorio

GUI & Graphics — Tanguy Destré

Documents — Nathaniel Reeves · Kai Tomita

UVI Team