Granular Motion and Drifting Textures
particular

Particular explores the space where sound becomes dust and motion, with 100 evolving granular presets — each also available in MPE — played through three performable XY pads for grains, filter and effects.

particular interface

Introduction

Built around the unpredictable beauty of granular synthesis, Particular explores the space where sound becomes dust and motion. By breaking audio into shifting clouds of texture, this collection delivers a rich palette of evolving tones, drifting atmospheres and rhythmic particles. Every preset is designed to breathe, bringing inherent organic movement and complex modulation to the foundation of your tracks.

The interface centers on three dedicated XY pads, providing tactile control over grains, filters and effects. You can interact with each pad directly to shape the sound in real time, or let them be modulated for hands-free evolution. This flexible layout allows you to gently scatter frequencies or aggressively morph the patch structure, introducing new ways to perform and manipulate the sonic dust.

Particular contains 100 presets across mallets, keys, plucks, strings, winds, voices, synths, soundscapes and FX, and every one of them is also available in an MPE version — 200 presets in all.

Created for producers of ambient, cinematic and experimental electronic music, this expansion provides a dynamic toolkit for adding depth and kinetic energy to any composition. Opening a preset in Falcon reveals its complete synthesis architecture, for those wishing to reshape its character entirely.

Made for Falcon

The Particular expansion leverages the advanced synthesis architecture of Falcon, featuring intuitive macro controls for instant playability.

Control your sound with MIDI, OSC, host automation, and Lua, or transform it with Falcon’s extensive library of oscillators, effects, modulators, and scripts.

Falcon’s versatility and pristine sound quality is evident throughout this collection, utilizing numerous synthesis and sound design techniques and a robust use of effects and modulators. Sounds can all be quickly previewed, edited, layered or performed with nearly limitless variation thanks to Falcon’s semi-modular architecture and rich component library.

INFO Page

The Info tab provides an overview of the selected program, houses macro controls, and provides a location for custom text and images via the (i) view.

Particular INFO tab — Balarimba preset

Macros

Particular’s presets share a custom front panel built with Falcon’s Script feature. The three pads and three knobs are wired to the program’s macros and effect racks, and can be controlled via MIDI, OSC, host automation and Lua scripting. On most presets, raising the mod wheel darkens the sound by closing a final low-pass filter; pitch bend transposes the oscillators.

Pad modulation. Each pad has its own pair of LFOs, one moving the handle horizontally (X) and one vertically (Y); combining different shapes and rates on the two axes draws orbits and figures across the pad. The small switch under the right corner of a pad turns its LFOs on or off (the stored state differs per preset), and the ⋯ button next to it opens the pad’s modulation window — Grains Modulation, Filter Modulation or Effects Modulation — which shows a copy of the pad, the same on/off switch and one row of controls per axis:

  • Shape — LFO waveform: sine, triangle, square or saw.
  • Rate — LFO speed, from 0.01 to 6 Hz, or in note values from four bars down to an eighth note when Sync is on.
  • Sync — locks the rate to the host tempo (on by default).
  • Phase — where in its cycle the LFO starts.
  • Depth — how far the LFO moves the handle around its position; at 100 % it sweeps up to half the pad’s width on either side.

The LFOs run only while notes are held: they start on the first note and stop on the last release, when the sound returns to the hand-set position. Overlapping notes keep them running without restarting. While they run, a white dot shows the modulated position and the colored handle stays where you placed it. Close the window with its × button or by clicking outside it.

MPE versions. Every preset has an MPE twin in the 10 MPE folder, set up for MPE controllers. Moving a finger sideways (X) bends the pitch, with a pitch-bend range of 48 semitones. Pressure mostly controls volume, filter cutoff and grain density or size; slide (Y) mostly controls filter cutoff and drive and grain density or size, with additional preset-specific targets. In the regular presets these expression routings are inactive.

For more details on macros, see Falcon’s software manual.

Program Information

Press the Script button above the panel to switch to Falcon’s macro view, then the (i) button in its upper right to display program information. Many factory presets contain details about the program such as modwheel assignments, macro descriptions or tips for playing it. You can add and save descriptions for your own programs as well.

EDIT Page

If you want more control over a sound than the macros provide, the EDIT tab gives you full access to all parameters. Patches in Falcon are built within a fixed hierarchy: at the very top is the Program, inside the Program are Layers, within each Layer are Keygroups, and inside the Keygroups are Oscillators. Audio effects, MIDI effects and modulators can be placed on any level.

Falcon EDIT tab — Program / Layer / Keygroup hierarchy

The mapping, oscillator and modulation editors are described in Falcon’s software manual: see Hierarchy and Edit.

Preset List

Every preset below also exists in an MPE version, in the matching sub-folder of the 10 MPE folder, under the same name followed by “MPE”.

01 — Mallets

13
  • Balarimba
  • BellVille
  • Delicate Bow
  • Kalimbounce
  • Kindergarten
  • Little Xylo
  • One Armed Bandit
  • Punched Hunters
  • Roanoke
  • Tines After Tines
  • Tiny Clockworks
  • Topeng Demon
  • Witch Doctor

02 — Keys

11
  • Hammer Rewind
  • Lichen
  • Lofi Dreams
  • Nanalgia
  • Nicoletta Days
  • Norgan
  • Operator Return
  • Quena
  • Return EP
  • Sweet Tines
  • Tiny Dancer

03 — Plucks

12
  • Celtic Electric
  • Close Lullaby
  • Dozen of Picks
  • Ghost Koto
  • Harp Garden
  • Lagratte
  • Minotoor
  • Oudini
  • Picked Cowboy
  • Sesale Harp
  • Sisso
  • Tsume Return

04 — Strings

10
  • Criticise
  • Cutted Bow
  • East Tremolo
  • Ectoplasme
  • Ensemble Parts
  • Exaltation
  • Fluttering Boreal
  • Legato of Plucks
  • Petrichor Strings
  • Viola Pieces

05 — Winds

11
  • Fairy
  • Fluttazia
  • Fresh Air
  • Horns Arrival
  • Nostalgic Winds
  • Orville
  • Rashaad
  • Reeds Emotion
  • Rite
  • Saxonia
  • Toudidou

06 — Voices

11
  • Choirabia
  • Deep Bukem
  • Fairbanks Voices
  • Flusterton
  • Galenic Interval
  • Katata
  • Languisoa
  • Low Temple
  • Sandiara
  • Two Swords
  • Vanescance

07 — Synth

12
  • Dandelion Shrapnel
  • Dilapidated Oscillators
  • Fetiches
  • Flower Bridge
  • Junipero Serra
  • Liminal
  • Magma Rising
  • Past Tour
  • Sidosphere
  • Solomone
  • Unstable Relaxation
  • Vexin Opening

08 — Soundscape

10
  • Backroom
  • Butterflies Fountain
  • Freezing Room
  • Kaoliscape
  • Particules Oscillators
  • Petit Beffroi
  • Sherelle
  • Third Eye
  • Time Asylum
  • Tubes Breaking

09 — FX

10
  • Chimisphere
  • Clock World
  • Darkness Coming
  • Electric Waves
  • Flexotone
  • Horizon 1K
  • Instable Groove
  • Meca Rain
  • Otherworldly Perc
  • Panic Harmonics

Credits and Thanks

Sound Design — Théo Gallienne

GUI & Graphics — Anthony Hak

Documents — Nathaniel Reeves · Kai Tomita

UVI Team