A Hard-Hitting Production Toolkit
savage-2

Savage 2 delivers 109 hard-hitting electronic presets — arps, atmospheres, bass, effects, hybrid acoustic, pads, sequences and synths — for DnB, Neurofunk, 2step, Halftime Bass, Dubstep and Mainroom Techno.

savage-2 interface

Introduction

Continuing where the standout original left off, Savage 2 delivers a relentless sonic arsenal for modern electronic music production. Built on UVI’s 20+ year heritage, this expansion brings together 109 masterfully crafted presets: arpeggiated sounds, atmospheres, bass, effects, hybrid acoustic, pads, sequences and synths. Every element of this intricately designed toolkit has been thoughtfully crafted so sounds interlock into cohesive, powerful arrangements.

Focusing heavily on playability and compositional ease, the interface houses comprehensive macro controls that drive multiple engine parameters simultaneously, allowing you to dive in and quickly twist, morph and bend patches into a unique sonic footprint. Whether you need a subtle tonal shift or a radical transformation, the custom controls keep the inspiration flowing.

Inspired by DnB, Neurofunk, 2step, Halftime Bass, Dubstep and Mainroom Techno, Savage 2 gives producers a connected palette for modern electronic tracks. The sounds can be combined across a production, then pushed apart through macros to create unique sonic features.

Load these hard-hitting presets into Falcon to play them right away, or deconstruct the patches and reshape them into your own designs.

Made for Falcon

The Savage 2 expansion leverages the advanced synthesis architecture of Falcon, featuring intuitive macro controls for instant playability.

Control your sound with MIDI, OSC, host automation, and Lua, or transform it with Falcon’s extensive library of oscillators, effects, modulators, and scripts.

Falcon’s versatility and pristine sound quality is evident throughout this collection, utilizing numerous synthesis and sound design techniques and a robust use of effects and modulators. Sounds can all be quickly previewed, edited, layered or performed with nearly limitless variation thanks to Falcon’s semi-modular architecture and rich component library.

INFO Page

The Info tab provides an overview of the selected program, houses macro controls, and provides a location for custom text and images via the (i) view.

Savage 2 INFO tab — Knee Scrape preset

Macros

As with Falcon Factory Content, Savage 2’s patches are programmed with macros that give quick access to the key parameters of each patch. Savage 2 also ships with a custom front panel built using Falcon’s Script feature: its four knobs are wired to Macros 1 to 4 and can be controlled via MIDI, OSC, host automation and Lua scripting for easy customization and expressive performance.

Some presets also use Falcon’s arpeggiator or event scripts such as Step Arp, Chorder, Rain Sequencer or MIDI CC LFO. The front panel has no controls for them: their settings are edited in Falcon’s EDIT page.

For more details on macros, see Falcon’s software manual.

Program Information

Press the Script button above the panel to switch to Falcon’s macro view, then the (i) button in its upper right to display program information. Many factory presets contain details about the program such as modwheel assignments, macro descriptions or tips for playing it. You can add and save descriptions for your own programs as well.

EDIT Page

If you want more control over a sound than the macros provide, the EDIT tab gives you full access to all parameters. Patches in Falcon are built within a fixed hierarchy: at the very top is the Program, inside the Program are Layers, within each Layer are Keygroups, and inside the Keygroups are Oscillators. Audio effects, MIDI effects and modulators can be placed on any level.

Falcon EDIT tab — Program / Layer / Keygroup hierarchy

The mapping, oscillator and modulation editors are described in Falcon’s software manual: see Hierarchy and Edit.

Preset List

109 presets in eight categories.

01 — Arpeggiated

19
  • Atom
  • Chima Motion
  • Clamp
  • Cracker
  • Cruncha
  • Cyber Sid
  • Dank Patter 1K
  • Floor Teeth
  • Hammer Fist
  • Lockjaw Smile
  • Modonix
  • Pandora
  • Paper Cut
  • Simple Head
  • Skynet
  • Stroba
  • Threshold
  • Underworld
  • Wipeout

02 — Atmospheres

15
  • Anomaly
  • Asphyx
  • Asylum
  • Encounter
  • Erebus
  • Frozen
  • Ghost Particle
  • Ion Shute
  • Lost Soul
  • Luminate
  • Oracle
  • Plasma
  • Quanta
  • Shadowfall
  • Simulacrum

03 — Bass

21
  • Agro
  • Brix
  • Broken Diode
  • Buzz Stomp
  • Downfall
  • Hyper
  • Kill Tomorrow
  • Knee Scrape
  • Krypt
  • Lazer Residue
  • Moirai
  • Prometheus
  • Punch Sub
  • Punish
  • Puzzle Vomit
  • Rascal Plastic
  • Screamer
  • Snarl
  • Techa
  • Thermal
  • Tube Squash

04 — Effects

14
  • Armory
  • Bifrost
  • Charge
  • Divergence
  • Ghost Head
  • Jaded
  • Mirror Flair
  • Parasite
  • Portal
  • Pyrophor
  • Take Off
  • Warning Signal
  • Zapper
  • Zipper

05 — Hybrid Acoustic

9
  • Anarch
  • Augmenta
  • Boiling Fragments
  • Elysium
  • Grain Rays
  • Icarus
  • Mysteria
  • Ornamenta 1K
  • Spectre

06 — Pad

10
  • Alpha Cluster
  • Cave Diving
  • Descent
  • Dust Path
  • Explorers
  • Haunting
  • Magnitude
  • Optica
  • Rave Cell
  • Supra Shot

07 — Sequences

10
  • Apex
  • Arrival
  • Boids Droids
  • Colour Slap
  • Dust Groove
  • Emitter
  • River Code
  • Slap Harvest
  • Spring Drops
  • Wires

08 — Synths

11
  • Dendrite
  • Evoke
  • Lazer Dot
  • Morphine
  • Node Sage
  • Paddles
  • Raspify
  • Ruins
  • Spoils
  • Squash
  • Swarm

Credits and Thanks

Sound Design — Carlo de Gregorio

GUI & Graphics — Nathaniel Reeves

Documents — Nathaniel Reeves · Kai Tomita

UVI Team