UVI
Experimental Dark Orchestral Arts
subculture-orchestral

120 masterfully-designed presets fusing the aesthetics of SubCulture with the lowest registers of the orchestra — dark cinematic strings, haunting brass, roaring taiko, and gritty hits.

subculture-orchestral interface

Introduction

As an experiment we organized a number of specialized ensembles to capture a range of articulations and effects at the lowest octave possible. The recordings that resulted from these sessions express some of the most powerful and emotive sounds we’ve heard in an orchestral setting. This is the sonic foundation of SubCulture Orchestral.

Fusing the concept and aesthetics of SubCulture with the lowest registers of the orchestra, these incredible recordings were taken to the next level by our sound designers. SubCulture Orchestral delivers 120 unique and inspiring creations; delve into dark cinematic worlds while weaving shadowy string scapes, haunting brass sweeps, roaring taiko rhythms, gritty hits, and more. A perfect companion for anyone looking to add dark and unconventional orchestral sounds to their music, film, or game scores.

Each of the instruments in SubCulture Orchestral is designed to be expressive and playable, providing helpful controls and macros allowing you to sculpt your sound and create dynamic, expressive performances. As with all Falcon expansions, you have the ability to dig beneath the surface into each sound’s patch structure, to manipulate and reshape it in any way you see fit.

INFO Page

The Info tab provides an overview of the selected program, houses macro controls, and provides a location for custom text and images via the (i) view. This page is available in both Falcon and UVI Player.

SubCulture Orchestral INFO tab — Abyss Swells preset

Program Information

Press the Script button above the panel to switch to Falcon’s macro view, then the (i) button in its upper right to display program information. Many factory presets contain details about the program such as modwheel assignments, macro descriptions or tips for playing it. You can add and save descriptions for your own programs as well.

EDIT Page

If you want more control over a sound than the macros provide, the EDIT tab gives you full access to all parameters. Patches in Falcon are built within a fixed hierarchy: at the very top is the Program, inside the Program are Layers, within each Layer are Keygroups, and inside the Keygroups are Oscillators. Audio effects, MIDI effects and modulators can be placed on any level.

Falcon EDIT tab — Program / Layer / Keygroup hierarchy

The mapping, oscillator and modulation editors are described in Falcon’s software manual: see Hierarchy and Edit.

Preset List

120 presets organized in 7 categories spanning atmospheric pads, cinematic effects, epic companion cues, percussive hits, motion textures, natural articulations, and rhythmic patterns.

01 — Atmospheric

20
  • Abyss Swells
  • Atmosphere Atonal
  • Babadook
  • Bass Piano Panorama
  • Count
  • Dissonant Bassmaphere
  • Diviners Mint
  • Drama
  • Dystopian Horizon
  • Fall
  • Lamenting
  • Mist
  • Oram
  • Quake
  • Space Ambient Drone Stab
  • Spectres
  • Voodoo Organ
  • WarmItUp
  • Wave Cluster
  • Woly Mos

02 — Effects

11
  • Box of Bees
  • Cluster Ruck
  • Factory Machines
  • Intoxicated Clown
  • Jubilee
  • Lunar Gravity
  • OuterSpace
  • Reconductor
  • Slam & Run
  • Slaughter Swells
  • Witches Forest

03 — Epic Companion

10
  • Black Hole
  • Boston
  • Daimon
  • Gladiators Arena
  • Military Scene
  • Miner
  • Moby Glitch
  • Rescue Team
  • Still Wasser
  • Tenno

04 — Hit

22
  • Blended Hell
  • Brass Low
  • Cluster Punch Strings
  • Dark Hits
  • Double String
  • GrHitty
  • Industrial Savage
  • Load
  • Loki
  • Mammoth
  • Mars
  • Menacing
  • Murder
  • Power Stomp
  • Prime Power
  • Punctuate
  • Shadow Texture
  • Sledgehammer
  • Statues
  • Sub Brass Strings
  • The Mobster
  • Tower Knight

05 — Motion

17
  • Alarm
  • Arsenal
  • Granular Tuba
  • Gritty Box
  • Impact Crater
  • Imprint
  • In The Dark
  • Noise Floor
  • Noise Teeth
  • Nozya
  • Openings
  • Screech
  • Tensioner
  • Two Handed
  • Vigilation
  • War Cry
  • Weird Growl

06 — Natural

16
  • Arrivals
  • Century
  • Crescendo
  • Decrescendo
  • InBetween
  • Orchestral FX
  • Percussional
  • Scuttling
  • Staccato
  • Stomp Hit
  • Sustain Velocity
  • Sustain Wheel
  • Tremolo Velocity
  • Tremolo Wheel
  • Wheel Cluster 1
  • Wheel Cluster 2

07 — Rhythmic

24
  • Accents
  • Aggression
  • Animated
  • Bounds
  • Dancing Waves
  • Edge of Reason
  • Enemy
  • Lines
  • Lithos
  • Low Pulse Rhythm
  • Motionist
  • Ostinatum
  • Oxford Whydah
  • Paradigm
  • Percs and Ping
  • Primitive Skills
  • Pulsate
  • Repeating Pulse
  • Slow Burn
  • Smith
  • Surfaceless
  • Temple Run
  • Vega
  • Waiting

Credits and Thanks

Sound Design — Richard Gale · Carlo de Gregorio

GUI & Graphics — Anthony Hak · Nathaniel Reeves

Documents — Nathaniel Reeves · Kai Tomita

UVI Team