Deep Bass and Dark Elements
subculture

Trek into the dark unknown with this hard-hitting collection of sounds created for producers of modern bass, post-EDM, DnB, garage and more.

subculture interface

Introduction

Trek into the dark unknown with this hard-hitting collection of sounds created for producers of modern bass, post-EDM, DnB, garage and more - perfect for anyone looking to add brutal, cutting-edge sound design to their music, film or game scores.

Meticulously designed, raw and powerful, SubCulture delivers a premier collection of subs, stabs, bass leads, atmospheres and FX developed by Richard Gale and Carlo de Gregorio. Their second Falcon expansion, this time delving into the underground, opens the gateway to a shadowy world of snarling basses, dark ambiances, rhythmic tempo-synced patches, emotive, cinematic textures and more.

With a diverse collection of expressive and musical patches, the sounds of SubCulture bristle with the movement and energy of analog but bite and tear with digital precision, ready to be played, tweaked and mangled to depths limited only by your imagination.

The versatility and clarity made possible by Falcon is evident throughout this collection, utilizing numerous synthesis techniques including wavetable, multi-granular and scrub, as well as robust use of effects and modulators. Sounds can all be quickly previewed, edited, layered or performed with nearly limitless variation thanks to Falcon’s semi-modular architecture.

Made for Falcon

The Subculture expansion leverages the advanced synthesis architecture of Falcon, featuring intuitive macro controls for instant playability.

Control your sound with MIDI, OSC, host automation, and Lua, or transform it with Falcon’s extensive library of oscillators, effects, modulators, and scripts.

Falcon’s versatility and pristine sound quality is evident throughout this collection, utilizing numerous synthesis and sound design techniques and a robust use of effects and modulators. Sounds can all be quickly previewed, edited, layered or performed with nearly limitless variation thanks to Falcon’s semi-modular architecture and rich component library.

INFO Page

The Info tab provides an overview of the selected program, houses macro controls, and provides a location for custom text and images via the (i) view.

Subculture INFO tab — Alchemical preset

Program Information

Press the Script button above the panel to switch to Falcon’s macro view, then the (i) button in its upper right to display program information. Many factory presets contain details about the program such as modwheel assignments, macro descriptions or tips for playing it. You can add and save descriptions for your own programs as well.

EDIT Page

If you want more control over a sound than the macros provide, the EDIT tab gives you full access to all parameters. Patches in Falcon are built within a fixed hierarchy: at the very top is the Program, inside the Program are Layers, within each Layer are Keygroups, and inside the Keygroups are Oscillators. Audio effects, MIDI effects and modulators can be placed on any level.

Falcon EDIT tab — Program / Layer / Keygroup hierarchy

The mapping, oscillator and modulation editors are described in Falcon’s software manual: see Hierarchy and Edit.

Preset List

110 presets organized across five categories spanning classic bass tones, composite textures, effects-forward sound design, free-running pads and atmospheres, and sync-based rhythmic patches.

01 — Classic

22
  • Alchemical
  • Axel
  • Berto
  • Blockchain
  • Blotter
  • CRS-13
  • Fender Bender
  • Future Pluck
  • Garage FM
  • Higgs Boson
  • Inflatable Bassoon
  • MDV
  • Meta Physics
  • Modern Metals
  • Mosfet
  • Psymatic
  • Puncher
  • Slumper
  • Stinger
  • String Theory
  • Supercharged Upright
  • Viking Frequency

02 — Composite

22
  • Alien Artifact
  • Alpha Minus
  • Blood & Concrete
  • Calcination
  • Creature
  • Earth Mover
  • Eden
  • Equinox
  • Foil Wrapped
  • Inner City
  • Machines
  • Method
  • Moody
  • Ol' Dusty
  • Paradise Lost
  • Phantom Power
  • Phase Space
  • Polynomial
  • Putrefaction
  • Pyramind
  • Sub Atomic
  • Twisted

03 — Effects

21
  • Bass Scape
  • Biotech
  • Creeper
  • Demogorgon
  • Diffractor Horn
  • Displacement Field
  • Flat Line
  • Gateway
  • Graphite Spring
  • Impending Doom
  • Mars Attack
  • Metallurgical Engineering
  • Particle Accelerator
  • Portal
  • Sonic Boom
  • Spinner
  • Sub Quake
  • The Abyss
  • Threshold Dose
  • Wavelength
  • Wormhole

04 — Free

23
  • Alignment
  • Bad Attitude
  • Bats
  • Chronos
  • Crosswaves
  • Demonoid
  • Dome Driver
  • Drainage
  • Dyson
  • Element 115
  • Face Melter
  • Gravitational
  • Kingdom
  • Revenge
  • Robins
  • Rugged
  • Samurai
  • Simulation Theory
  • Sinister
  • Square Peg
  • Stigmatised
  • Streamer
  • Warped

05 — Sync

22
  • Amazed
  • Crick
  • Crunk Step
  • Epsilon
  • Industrial Revolution
  • Juno Horror
  • Lazer Cycle
  • Life Signs
  • Magnatron
  • Mech
  • Mutant
  • Neuro Soup
  • Reactor
  • Slayer
  • Snakebite
  • Soul Consumption
  • Spacecraft
  • Tech Waves
  • Tides
  • Uncle Hubert
  • Watery Grave
  • Watson

Credits and Thanks

Sound Design — Richard Gale · Carlo de Gregorio

GUI & Graphics — Anthony Hak · Nathaniel Reeves

Documents — Nathaniel Reeves · Garrett DeMartinis · Kai Tomita

UVI Team